Orientation - This is where everyone heads out to the Hut in the Waitaks, a bus is usually booked for the hordes, tramp through the cascades in general direction of hut, set up tents around the hut, big party, tramp out to Piha the next day, go swimming at Piha, jump on the bus back to Auckland.
Cave Party - Tramp in the Waitakeres, followed by a party in the cave and camping out overnight.
Wine and Cheese - Social event where everyone heads up Mt. Eden(in summer) or someone’s house(in winter). Everyone pays $5 for the wine and cheese.
Banff Film festival - The Banff Mountain Film Festival is an annual international competition, a selection of outstanding entries are screened by NZAC with tickets available at some outdoor stores, it is usually well attended by tramping club members.
Progressive dinner - Dress up party, 3 course extravaganza, and ride from house to house, with a big party at the end.
May Camp - One of our bigger events over 2 days,
including: raucous costume party madness, burma trail, choose your own tramp; easy, medium or hard.
Hut Birthday Party - Hut party is celebrate the birthday of the Hut.
Posh Dins - A chance for club members to dress up to the nines whilst eating at a somewhat less exclusive establishment, to prove that while we prefer to underdress, we're also able to overdress for a not-so-formal occasion.
Outdoor Clubs Ball - Ball with the other outdoor sports clubs on university campus.
Christmas Party - Hut party where the captain dresses up as Santa and everyone gets presents. The event is also traditionally the time that the "Rambo run" is held. This is an opportunity for the toughest, fittest members of the club to prove themselves, and massage their egos. The course (although forgotten in recent years) runs from the hut, down Pig Wallow stream, to the junction of Pig Wallow, Brownes Stream and RGB track, up RGB on the other side to reach Chateau Mosquito track., back down Chateau Mosquito to Anawhata stream, up Simla track and back along Ridge Road to Ongaruanuku.
The cup game: This is where you stand behind a line with two plastic cups, upside-down in hand, you slide along the floor using only the cups, you can’t touch any part of your body on the floor, and you push one cup out as far as you can, you then have to get back to the line and stand up using only the cup for balance. The winner pushes the cup the furthest. -full tin cans make a painful, but robust alternative to cups .
Rafter climbing: Generally practised at May Camp, Hut parties and other social gatherings where rafters are present. A large wooden patch on the floor at Waharau camp is testament to a rafter climber who fell several metres, and also fell through the floor. He was lucky and didn’t break any bones.. The club is also very luck that the camp management weren't too upset
Table traverse: You have to move over the top and underneath of a table without touching the floor, ends of the table, table legs, or any framework under the tabletop... special exceptions are often made for wide tables such as that at Ongaruanuku where use of the longitudinal supports is permitted. strong athletic types (or tall climbers) generally do well at this. It is often desirable to have people sitting atop the table to prevent it from overturning during traverse.
Bench traverse: Similar to table traverse except a bench seat is used, whilst the actual actions undertaken are similar, it uses a different skill set. The bench is a lot narrower so arm length is no longer a factor, but any outside interference is not allowed so balance becomes a major issue. (spotting of the bench such that it does not land on top of the traverser should it topple is advisable)
Body Traverse: The game starts with two players standing facing one another, one must pass over the other, down their back, between their legs, and finish back in front of the person, facing them and supported on their legs.
The phone book game: Pairs of trampers/climbers stand on a pile of phone books and each has to touch the floor in turn while their partner supports them. The pile of phone books gets progressively larger. The current record is 17 phone books.
Box game: A simple game where you have to pick up a box (beer, pizza, etc. any kind will do) from the floor using only your teeth. Only your feet may touch the ground. as the game progresses, a knife is used to shorten the box, if all goes well, you will eventually be sucking a flat sheet of paper off the ground.
Sardines Best played outside on a dry and moonlit night. One person runs off and hides, and the other people have to look for them, when they find them they have to lie down quietly beside them in their hiding place. The last person to find the group of sardines is ‘it.’
Grundy runs: Self explanatory really.
Go Tramping. Serious! Not just tramping, but also show up to social events.
Reading through the archives shows that there have been many successful marriages made through associations that began with the Auckland University Tramping Club. Its also the best way to find out how she will deal with interesting situations!
So if you want to show off your amazing talents to the girl of your dreams or show how strong your legs/arms are or aren't when tramping or traversing ...... join the tramping club today!
The Auckland University Tramping Club - hooking up since 1932.
Go tramping! :)
* Don't forget in the midst of having fun to drink responsibly and safely *
Circle of Death
Players: 2 - No limit
All you need is a deck of cards, a cup and a ton of beer (or drink of choice). Lay all the cards out, face down in a circle, with the cup in the middle. Start with one person drawing a card out of the deck and continue pulling until the fourth king has been pulled or all the cards are gone, your choice. The person must do something corresponding to the card they pulled as follows:
1-6 - If it’s red, you must drink. If it’s black, give out that many drinks times two (ie. a black 4, pass out 8 to whoever you want.) 7 - Ladies drink 8 - Gentlemen drink 9 - Rhyme: pick a word and start going around the circle rhyming with it. The first to pause, repeat a word or say something that doesn’t rhyme must drink. 10 - Ahead: the person to your left must drink. Jack - Back: the person to your right must drink. Queen - Category: pick something general like beer types or condom types, and start going around the circle, same rules as rhyming. The first to pause, repeat or screw up must drink. King - The first three people to pull kings may pour as much beer into the cup in the middle as he or she wants. The person to pull the forth king must drink everything in the cup. Ace - Waterfall: whoever pulls the card designates which way the waterfall is going (to the right or left). Everyone starts drinking at the same time, when the person who pulls the card stops, whichever way the waterfall is going you must stop drinking in that order (i.e. if the waterfall is going to the left, when the person who pulled the card stops, the person on their left may stop and then the person on their left may stop, etc.)
You must only address other players as ‘brother’ and ‘sister’, ie. ‘Sister Kate’. If you call someone by just their name, you have to drink.
This game is traditionally played at May Camp.
Old school AUTC versions of this game, typically played at orientation, at the hut, or at any opportune moment, more commonly known as "kings" replace the face-down in a circle arrangement of cards and a central vessel with drawing the top card from a deck, kings denoting beverage, vessel, location, and consumer... (allowing such wonderful possibilities as someone drinking a mix of beer, wine, whiskey and a raw egg from a gumboot whilst suspended by their feet from the rafters) These older games typically had no black/red distinction, and often included a rule card - drawer makes a rule, for example the name someone must be adressed by, stipulating international drinking rules, or assigning a drinking buddy to someone. Toilet cards were often also stipulated (becoming valuable trading items during long games when leaving the circle is dissallowed.)
I have never
Players sit in a circle, with full drinking vessels. Each person goes around in a circle and asks the group if they have ever done...something. If they have, they have to drink.
At the commencement of a drinking session standard drinking rules may be put into place. The first of these rules is that you may not inform anyone of the rules, but rather inform them of their duty to consume following breaking such rules.
The rest of the rules are as follows:
Left hand only for enforced drinks, Right hand for casual drinking. pinky fingers must not contact the vessel.
First names must not be used, any other form of address is acceptable., degrading or affectionate nicknames are encouraged, although typically people are adressed as brother/sister-surname.
No pointing - often elbows are used in the place of fingers
"Drink", "skull", "chug", and other terms are considered vulgar, the correct term is "consume"
The item holding your begerage is not a cup, glass, bottle, or a can, it is a vessel.
Some drinking games allow the addition of more rules to the standard list. under no circumstances shall new-comers, or players who have left the room during the declearing of these rules be informed of the additional rules.
The four essential features of tramping alcohol are
Bang For Your Buck (BFYB - Price)
Drunkenness Per Kilo (DPK - Weight)
Taste Factor (TF - subjective)
Invincibility Rating (IR - how awesome it makes you feel)
Of course, these features are not always present in every beverage type, so I have prepared this scoring sheet to give you some guidelines. This is knowledge I am sharing with you that is gained from bitter experience, take it and go forth into the world of drunken tramping! (Just don't get killed/hurt doing it)
Pretty much the worst possible tramping alcohol - don't even bother
BFYB - 3
DPK - 1
TF - 2
IR - 0
Total - 6
Beer - bottles
An improvement on taste but still pretty crap
BFYB - 3
DPK - 1
TF - 7
IR - 6
Total - 17
Beer - cans
Lighter and cheaper - therefore better
BFYB - 4
DPK - 3
TF - 6
IR - 6
Total - 19
Red Cask Wine
Hardly any packaging weight, more alcoholic than beer, gets more delicious as you drink more.
Can be mulled in alpine situations for an increase in TF, but this may reduce BFYB, and DPK. However, this reduction is ballanced by the ability to get people tipsy by simply inhaling the air above the pot.
Advantages - You can be funny by calling it 'Chateau Cardboard' and using the bladder as a pillow once you're done.
BFYB - 5
DPK - 7
TF - 5
IR - 3
Total - 20
Beer - Mini-Keg
Hardly any packaging weight, wonderful showpiece, especially in photography.
Look out for Heineken - they have the best pouring set-up
BFYB - 2
DPK - 6
TF - 7
IR - 6
Total - 21
Gets you drunk as anything for very little weight and price (mix with coke for some giardia killing action)
BFYB - 6
DPK - 9
TF - 0
IR - 6
Total - 21
Stone's Green Ginger Wine
Deliciousness is the number one attraction here, as well as a decrease in packaging and an increase in % alc.vol.
BFYB - 4
DPK - 5
TF - 9
IR - 4
Total - 22
Like 'Random Spirits' but tastes better and makes you feel like a real man
Advantages: You can say in a southern accent 'That's fiiiiire water!'
BFYB - 5
DPK - 9
TF - 8
IR - 7
Total - 29
Tastes awful, costs nothing, gets you so drunk you'll think you're walking on the ceiling
BFYB - 10
DPK - 10
TF - 0
IR - 10 (you have to be invincible to drink it)
Total - 30